I don’t know how I ended up reading through most of a blog post from early 2011 about game development but I did and think reddit was somehow involved. Anyway, I thought it would be an intriguing read. What followed was a hefty comment about how absurdly out of place that blog post was/is.
It wasn’t until the next day I discovered that the post was a two years old. I thought I’d publish some of my own observations on what might be different, at well managed development studio, as supposed to your average software company and why that is.
First, there are people who know the industry and there are those who don’t. The people I’m talking about have been around awhile and are among the most respectful and insightful people I’ve had the opportunity to learn from or know of. These are the people that give great presentations at conferences...
I’d like to think that more often than not, that I’m right. I’d like to think that. It doesn’t mean that I am but I can’t help to think that it caters to some primordial need within my human mind. The need to be right, or of strong conviction is within us and our reasons to be what we are, to protect and defend ourselves from whatever is foreign, be it an idea or something more concrete is instinct.
This is one thing we are. Resistant to change, as if to appear, immutable.
I don’t believe, I know people can change, and people change all the time but they do not do it in the open. Some people spend countless hours in debate, arguing this and that and to my recollection, I’ve never been persuaded right there and then that the beliefs I held were wrong (or of no significant value).
9 December 2012
ParC is a recursive descent parser compiler, it’s not finished but it’s currently what I’m working on.
I was really exicted when Microsoft announced Oslo, I thought, finally! A generic tool I can use to play with text. But, they never got any further than CTP.
M was a nice language and the whole experience created with IntelliPad was actually nice to work with, you’d play interactivly with your DSL and grammar. This was great fun. Now, I find my self needing tools like this again becuase writing the lexer, parser and syntax tree your self just blows. It’s just a lot of grunt work.
So, as I was writing that lexer, AGAIN, and I thought – maybe I can solve this problem (at least to my own satisfaction) once and for all. Thus ParC was born.
What ParC will be able to do, once finished, is to take a grammar (similar to how...
I work as a Lead Software Engineer at Snow Software, we build tools and technology for SAM (Software Asset Management).
The company really is a great place to work. Most of us enjoy a lot of creative freedom as long as we make responsible decisions. Building the company with this creative mindset is hard but with the right people we can do just that, and that’s why you should consider working with us.
I believe people who are really passionate about thier work have more to offer.
I believe in skillful people with both breadth and depth.
I believe in people whom are self-improving (motived to realize one’s full potential).
I believe in those whom enjoy working with others.
Back in 2009, the StackOverflow podcast #39, Joel Spolsky started openly bashing the SOLID principles and TDD (Test Driven Development) and claims they were put together by someone who doesn’t really write a lot of code.
This made me a bit upset.
I listened through the Hanselminutes podcast in question and what I heard was quite different from what I think Joel heard because Joel went on about the adverse effect of writing unit tests, that it’s, probably time better spent doing something else, and the absurdity of turning everything into an interface.
I think this story is really interesting, and Joel actually invites Robert Martin (Uncle Bob) to the show, after he published an open letter to Joel and Jeff, which became the topic of podcast #41. And Joel starts the podcast by apologizing.
Experienced software engineers realize when they are wrong.
But it’s important to point out that Joel is also right, in...